Dungeonism Press Kit
Developed by Jeff Fal firstname.lastname@example.org
Releasing July 8, 2013
About the Game
Dungeonism is a turn-and-tile-based dungeon crawler. It’s not quite a roguelike, but it is rogue-ish.
Taking equal inspiration from Pac-Man and Temple of Apshai, Dungeonism combines the strategies of turn-based RPGs and tile-based arcade games into a single unique gameplay style. It is engrossing enough to be played for hours, but its turn-based rhythm makes it easy to play in short bursts.
Dungeonism works for devices running iOS 5 and greater. It is optimized for display on iPhone retina and non-retina screens, including iPhone 5 screens.
- 100 Dungeons
- 40 Types of Monsters
- 13 Dungeon types
- 9 Skills to develop
“With a deceptive amount of depth, plenty of content and a great art style, Dungeonism is an excellent addition to the old-school dungeon crawling scene and must be checked out.” 4/5 stars
“So for everyone who’s always wanted a hardcore gaming experience on a mobile device, while still maintaining that simplicity of design and addictive short bursts of gameplay, then Dungeonism is most definitely the dungeon crawler for you. And if anything, it can always teach you a thing or two about making it out alive.” 4.5/5 stars
“Dungeonism operates at the other end of the gaming spectrum from FDG’s zombie-slashing side-scroller, and sits comfortably in that corner where quirkiness, innovation and experimentation are celebrated.” 4.5/5 stars
“Just naturally, the game fits perfectly for one-handed play, making it and the pace perfect for play on public transportation, or just for sitting around casually and picking the game up whenever.” 4/5 stars
“Dungeonism accomplishes something great by making a roguelike accessible to casual mobile players. What’s even greater is that the game doesn’t sacrifice much depth in the process.” No rating
About the Developer
Jeff Fal is a web developer whose most recent full-time gig was with Lehman Brothers (yes, even after they went bankrupt). After his work ran out at Lehman, he turned all his attention to making this game. He is an amateur musician and is responsible for all the art, sound, and music in Dungeonism as well as the game design.